HIDE & SNIPE
Hide behind cover, then snipe your rival: online 1v1 sniper duels, plus co-op Zombie Night.
Sort to summon
Pour a potion. Summon an army.
The colour-sort puzzle you already love, turned into a real-time 1v1 battle. Pour drops from bottle to bottle, cork a potion of one colour, throw it on the arena and a creature bursts out. Pop their Alembics before they pop yours.
12bossesHow to play
Your shelf of bottles sits under the arena, and drops of four colours drip in from the funnel. Sort them: every bottle you fill with one colour becomes a potion, and every colour summons the card on its slot of your hand.
Tap a bottle, then another: the top colour pours over, onto the same colour or into an empty bottle. White Aether drops turn into any colour.
A bottle full of one colour corks itself with a pop. A corked potion is sealed: nothing gets in, not even a hex.
Drag the potion onto your half of the arena. The bottle smashes and the card on that colour's slot bursts out: a jelly knight, a swarm of bubbles, a glass dragon.
Grumblepot is beaten!
Three potions and the grumpy cauldron bubbles over. Now try it against a rival who brews back.
Each side has two glass Alembics (a star each) and a Great Cauldron (three stars and the win). Most stars after 2:30 wins; a tie goes to sudden death.

Sludge, Frost, Siphon and Tremor Salts fly to your rival's shelf: grey sludge on their bottles, frozen bottles, stolen drops, a spilled stack. Corked potions are safe, so seal yours in time.
The funnel drips a drop every 2.4 seconds, twice as fast in the last minute. Let your drip flask fill up and the funnel stalls: every lost drop is a lost creature.
Your rival's shelf is on screen too, with the card each of their colours would summon. Plan around their sealed potions, and remember they can read yours.
Cards
Build a deck of eight and play from a hand of four, each slot bound to a colour. Creatures, buildings, spells, hexes for their shelf and potions for your own. A card costs 2 to 6 drops: a potion holds four, so the big ones need two. Level them up to 10 with copies and coins.
5A glass dragon whose prism light splashes air and ground. Needs two potions.
Found in Star Observatory
Labs and Adventure
Win battles to climb the trophy road, from a candle-lit cellar to the Sun Crucible at 8,300 trophies. Every lab has its own arena, colours and decor, brings new cards, and is a chapter of the Adventure with a boss at the end.
Lab 10Warm stone, dripping candles: where every pourmancer starts.
Starter deck
Bubblings
Dropshots
Jellyguard
Fizz Bomber
Vapor Bats
Rollbead
Bubble Burst
Sludge
Chapter bossGrumblepotA grumpy cauldron on legs. Every few seconds it sloshes its brew down a whole lane.
Lab 2300Green tiles and bundles of drying herbs under the roof.
New cards
Flask Golem
Crystal Spire
Snapvine
Chapter bossBramblegourdA thorny gourd that spits seed pods at your biggest group.
Lab 3700Icy blue stone and crystal shards in a frozen channel.
New cards
Frost
Splash
Rime Toad
Chapter bossHoarfeatherA frost owl. Its stare freezes your fullest open bottle.
Lab 41,200Violet glass and glowing orbs under the moon.
New cards
Mandrake
Tonic Fairy
Ward Bubble
Chapter bossLady LunamothA moth queen who calls her bats, and hides in a bubble of moonlight when she is hurt.
Lab 51,800Red-brown brick and drifting embers.
New cards
Spark Newt
Smoke Sprite
Ember Salamander
Chapter bossBellowmawA furnace with a mouth: it breathes fire down a lane.
Lab 62,500Slate floors and pink crystals growing from the walls.
New cards
Bubbling Cauldron
Siphon
Dripstill
Chapter bossQuartzbackA crystal tortoise that pulls its shell shut, then stamps.
Lab 73,300Night blue and gold, under a dome of stars.
New cards
Prism Dragon
Clear Draught
Chapter bossThe OrreryA brass orrery whose planets drop shooting stars where your creatures gather.
Lab 84,100Wet teal stone, dripping pewter pipes and rain.
New cards
Whirlpool
Froth Mother
Moonmilk
Chapter bossGulpwhistleA kettle-whale that gulps drops from your open bottles to heal, and sends a wave.
Lab 95,000Walnut and brass, a molten-brass channel and turning gears.
New cards
Pill Lobber
Fuse Imp
Copper Crab
Chapter bossThe Cog ColossusA clockwork giant that stamps left, right, left, in time.
Lab 106,000Dark moss and glowing mushrooms, spores rising.
New cards
Drowsy Spores
Slurpling
Pepper Draught
Chapter bossMother GlowcapA mother mushroom: sleepy spore clouds on the board, sludge on your shelf.
Lab 117,100Ink blue and crimson, book stacks lit by candles.
New cards
Tremor Salts
Ink Snail
Balm Fountain
Chapter bossThe Blotted GrimoireA living spellbook that blots ink on your bottles and shakes one empty.
Lab 128,300White-gold stone and little suns on brass stands: the last lab.
New cards
Gilded Scarab
Sun Moth
Drift Jelly
Chapter bossSunheartThe great sun crucible itself: slams, falling sparks, frost, its own creatures and a golden bubble.
A campaign through all twelve labs, on a map drawn room by room. Every level teaches one new idea in one sentence, and every chapter ends with a boss that warns you before each move.
No energy, no lives, no timers. Replays are always free.
Grumblepot
Bramblegourd
Hoarfeather
Lady Lunamoth
Bellowmaw
Quartzback
The Orrery
Gulpwhistle
The Cog Colossus
Mother Glowcap
The Blotted Grimoire
SunheartOnline
Online, every card plays at level 6: your skill decides, not your collection. The server runs every match, so it stays fair.
A real player near your online rating, found in seconds. Nobody around? The game says so honestly and offers a match against the computer, clearly marked AI.
Make a four-letter room code and share it, or type theirs. Friendly matches: no rating and no trophies at stake.
Win to climb your online rating. Boards for the rating and today's challenge: worldwide, in your country and among friends. Real players only.
A guest account with a name from fixed word lists, like Lucky Newt. Six emotes with a mute button, no free text, no email address.
Every day
One button, Today, holds it all. Every daily thing is quick, optional and shows its reward up front. Miss a day and you keep what you have.
Seven growing days with a gold flask on day 7. Missed one? The free streak saver keeps your week going.
One special level a day, the same for everyone: a battle with a twist or a brew puzzle, every card at level 6. Beat your best and climb today's board.

Three quick quests a day, new at 4:00, and a weekly goal: claim twelve for a gold flask.
Badges for battles, brewing, bosses and fun feats like winning with only 2-drop cards, and 17 titles to wear under your name.
Frost RushEvery funnel drips faster
Bat SwarmFlyers cost a drop less
Messy ShelvesBoth shelves start jumbled
The Sixth BottleEveryone sorts with six
Glass TowersEvery tower is brittle
Hex FairHexes cost a drop less
Giant WeekTwo-potion cards are cheaper
Quick Draw1:30 battles, double dripEight events take turns, Monday to Monday. Fill an event's track for its own bottle or cork style. Each comes back every eight weeks, so nothing is lost for good.
Rewards
Copper
Silver
Gold
PrismEvery win brings a reward flask with coins and cards. Open it at a tap: no timers, nothing to pay, and the odds are right there under "What is inside?".
A reward every 50 trophies, all the way to 8,600: coins, flasks, a new lab's cards and cosmetics.
Copies and coins level a card up. A card you find late joins close to your best ones, so it is playable at once.
Twenty tiers of flasks, coins and two bottle styles, with a free track for everyone.
Tinted glass, sparkle trails and fancy stoppers on every potion you throw. Your rival sees them, and every style can be earned without paying.
Free to play and fair by design: reward flasks are never sold and nothing random is for sale. Prices are in euros, there is an age question before the first purchase and you can set your own monthly limit.
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Questions
Yes. Every card, lab and level can be earned by playing. Reward flasks are never sold and nothing random is for sale. The apps show optional reward videos and now and then an ad between two battles (never during one), and sell cosmetics, coin bags and the Brew Pass.
Two and a half minutes, plus up to a minute of sudden death on a tie. Topple their Great Cauldron and it is over at once.
It helps, but it is not everything. Which colour you finish first, when you throw, where your creature lands and when you hex their shelf matter just as much. A guided first battle teaches it all in about a minute and a half, and the first rivals go easy on you.
Any modern browser on a phone, tablet or computer: tap Play now. The Android and iPhone apps are on their way; see the store buttons at the top of this page.
Yes. Online opens after your first eight wins: Quick match finds a real player near your rating, and Play a friend uses a room code. Computer opponents always carry an AI tag; real players carry a LIVE tag.
No. Your progress stays on your device. The first time you play online, the game makes a guest account: no email, no password, and a name picked from fixed word lists.
Yes. Battles against the computer, the Adventure, the brew puzzles and the daily things all work without a connection. Online duels and the leaderboards need one.
The look is: knocked-out creatures pop into bubbles and nothing gets hurt. The game is meant for players aged 13 and up; players under 16 cannot make purchases and only see ads that are not personalised.
In the game, Settings > Online account > Delete my online account removes your account from the server at once. Uninstalling the app or clearing the site's data removes everything on your device. The privacy policy explains what is stored.
Five bottles, four colours and a rival across the bench.
Play nowFree, right in your browserNixcape
Pourmancer is one of five free duel games by Nixcape. The other four: sniper rifles on an island, a claw across the sky, wooden heroes on a tavern table and pixel castles under siege.
Hide behind cover, then snipe your rival: online 1v1 sniper duels, plus co-op Zombie Night.
Fire your claw across the sky, steal your rival's critters and snip their ropes: a real-time 1v1 duel.
Flick painted wooden heroes across the tavern table, bank them off the rails and smash your rival's towers.
Send colour cannons down the belt, blast your rival's pixel castle block by block and steal the pieces for your own wall.